Season 1 launched March 17, 2026. Level cap 90, 10 new talent points, Devourer Demon Hunter, 3 raids, 8 dungeons, Player Housing in Silvermoon, and the new Prey system.
The main raid of Season 1, set inside a Void-corrupted spire beneath Silvermoon. Features 6 bosses culminating in a fight against a Void-possessed elven general.
A single-boss encounter in a rift between the Emerald Dream and the Void. World-boss-style raid, drops unique trinkets.
An outdoor 2-boss raid on the Isle of Quel'Danas. Heroic completion counts toward the Champion of the Dawn achievement.
Four dungeons active in the Mythic+ rotation at launch, cycling with future patches.
Eight dungeons total in Midnight, with the remaining four available at non-keystone difficulties.
New solo/duo scaling content. Progress through multiple difficulty tiers for increasing loot quality. Part of the Midnight Season 1 endgame alongside M+ and raids.
Replaces Flightstones and Valorstones entirely. Gear is now upgraded with crests + gold — simpler and more deterministic.
Crafting reagent earned at 1 per week. Each crafted item costs 2–4 Sparks depending on slot. Plan your upgrades wisely.
PvP vendors in Silvermoon. Conquest gear starts at Champion track and upgrades through Hero with crests. Honor gear fills gaps.
The 3rd Demon Hunter specialization — a Void-themed ranged/melee hybrid DPS spec. Devourer uses Void energy to weave between ranged casting and melee strikes, with two hero talent trees: Annihilator (sustained damage, Void DoTs) and Scarred (burst windows, shadow cleave).
Practice PvP against AI opponents in Arathi Basin, Silvershard Mines, and Battle for Gilneas. Great for learning specs before queueing into rated.
"The Strategist" — Season 1 PvP title. Earn the Nightfall Strategist's Pennant cosmetic reward at the end of the season.
Player Housing is located in Silvermoon. Customize your personal space, display achievements and trophies, and invite friends. Housing is unlocked automatically at level 90 after completing the Midnight campaign.
The main seasonal achievement. Complete any one of these requirements:
The Prey system is a new open-world mechanic in Midnight. Hunt rare creatures across the new zones for unique cosmetics, gear, and crafting materials. Prey targets rotate weekly and increase in difficulty based on group size.
This is an unofficial community app and is not affiliated with or endorsed by Blizzard Entertainment. Season 1 details sourced from public Blizzard announcements and patch notes.